Applying Roof Textures
Textures can be added to roof objects, dormers, and gable ends, either through the Render tab Object Info palette, or through an assigned class.
Use the Roof map type to map textures to roofs. RenderWorks automatically rotates a texture for each individual roof face in a VectorWorks roof object.
To apply a texture to a roof object by class:
1.
Select Tools > Organization to open the Organization dialog box.
2.
Select the Details view option, and then select the Classes tab.
3.
4.
With the new class selected, click Edit to open the Edit Class(es) dialog box.
5.
6.
Assign a Top Texture, and if being used, a Dormer Texture from either the default resources or the current file’s resources (see VectorWorks Fundamentals Default Resources). Select Use Textures At Creation to apply the texture at creation.
7.
Click OK to exit the Edit Class(es) dialog box. The class displays on the Classes tab of the Organization dialog box.
8.
Click the blank area to the left of the Class Name to make the new class active.
9.
Click OK to exit the Organization dialog box.
10.
Create a roof with the AEC > Create Roof command (see Creating Roof Objects).
The roof is created with the specified texture for that class. Existing roofs can be assigned the texture through the Object Info palette. Select the part of the roof to texture from the Part list and then Class Texture from the texture list on the Render tab.
Applying Textures to Roof Face Objects
Roof face objects are represented as planes and do not make use of the top and sides roof textures. Textures are applied like any other 3D object. See Applying and Mapping Object Textures for more information.

Creating and Mapping Textures : Applying Textures to Symbols, Walls, and Roofs : Applying Roof Textures

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